Games have many elements that make them appropriate tools for learning in the informational era. They have a structure pursuant that players have to solve a problem which is an essential skill for their development within modern society. Almost all games promote communication, cooperation, and competition among players. They games have a rich narrative that impose to the players to be creative and imaginative. Besides, in function of it design, games can both teach and test their players. Finally, we can say they are or can really become tools of teaching, learning, and assessment.
The way the games are structured are, also suited for this generation of learners, born in the smartphone era. This approach of adding game elements to the lessons, commonly known as gamification, such as storytelling, problem-solving, aesthetics, rules, collaboration, competition, reward systems, feedback, and learning through trial and error, was succesful widespread implemented a couple of fields like marketing and other. Is time to use these sucessful experiences, as well with our students, in the classroom. Go to the course page!