Today`students present very different characteristics in front of the ones of 20 years ago. Besides they born in a fully digital era which changed their behavior and create for them new profiles and preferences. This determinated one of the main problems in modern education: the lack of motivation and engagement in the learning process. Gamification in the education process and Game Based Learning, can be particularly effective to engage learners and promote active participation and motivation in the classroom and outside it.
Such course, will help you to discover both how to integrate the mechanisms of the game-based learning with the game thinking and to turn the learning process, as a whole, into a game (Gamification) as well as to use practical apps and tools and games as part of the learning process (Game Based Learning). Through an hands-on approach we will analyse and master together Game Based Learning apps and Gamification examples and we will reflect on how to use them with our learners and how to adapt the learning process towards our students’ needs, preferences and attitudes.
This structured course aims to introduce the participants to the world of Game Based Learning and Gamification and guide the participants through the principles, possibilities, apps and tools that can allow them to address today’s education challenges and adapt the learning process to the students’ needs and profiles.
As well, the goal of the course is to provide for participants the necessary tools in order to increase, everyone in his/her classtoom the engagement of the students, the active participation, the collaboration, the cooperation for solving issues, the sharing and interaction.
The general aim of this course is to promote excellence in education and training by empowering teachers, school staff and managers and trainers with the needed knowledge and skills to use game thinking, approaches and elements in education and training and effectively apply gamification principles and mechanisms in their activities in the classroom or within the courses.
At the end of this course the participants will be able:
to understand the key elements and growing trends related to Game Based Learning and Gamification
to understand the difference between Game Based Learning and Gamification
to know the best Game Based Learning and Gamification apps and tools
to learn the main steps to integrate game-based elements and mechanism in education and how to gamify the classroom
to learn how to design and create digital badges to represent achievements and to motivate students to act
to practice and get acquainted with Gamification examples and principles to increase learners’ engagement and motivation
to exchange best practices and share experiences about Game Based Learning and Gamification with teachers and education staff coming throughout Europe
to network with individuals and organizations working in the education field in Europe through everyday cooperation and networking activities
By this course we target teachers, trainers of adult learners, educational and career counsellors, school psychologists, headmasters, other education staff working in primary schools, secondary schools, vocational schools, training centers, adult education schools, higher education, kindergartens and NGOs.
A course group may include teachers and trainers with different levels of professional backgrounds or teaching experience.
If there are participants who would like to attend a session tailored for a specific level, please contact us to establish together a dedicated session.
The standard indicative daily programme which is mentioned above can be personalized and adapted to the participants needs and their professional profiles.
The standard program comprises six days of courses and starts usually Monday and ends Saturday.
If there are specific request we can organize longer or shorter versions of this course.
Please, have in mind that we always do our best to be at the participants disposal for accommodate the specific needs of them, being flexible and open to their sugesstions, including to matters linked to accommodation, travel, cultural visits and so on.
If the participants would like to arrive one day before the start of the course and/or to leave one day after the end of it, in order to enjoy the cultural deeper moments, we can provide an individual to assist them .
This post is also available in: Romanian